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Book details

Programming video games for the evil genius

by Ian Cinnamon

Published 2008ISBN 978-0-0714-9752-7

IF EVIL'S YOUR NAME,THEN THESE ARE YOUR GAMES!Always wanted to be a genius game creator? This Evil Genius guidegoes far beyond a typical programming class or text to reveal insider tips for breaking the rules and constructing wickedly fun games that you can tweak and customize to suit your needs!InProgramming Video Games for the Evil Genius, programming wunderkind Ian Cinnamon gives you everything you need to create and control 57 gaming projects. You'll find easy-to-follow plans featuring Java, the most universal programming language, that run on any PC, Mac, or Linux computer.Illustrated instructions and plans for an awesome mix of racing, board, shoot 'em up, strategy, retro, and puzzle gamesGaming projects that vary in difficulty-starting with simple programs and progressing to sophisticated projects for programmers with advanced skillsAn interactive companion website featuring a free Java compiler, where you can share your projects with Evil Geniuses around the globeRemoves the frustration-factor-all the parts you need are listed, along with sourcesRegardless of your skill level, Programming Video Games for the Evil Genius provides you with all the strategies, code, and insider programming advice you need to build and test your games with ease, such as:Radical RacingScreen SkierWhack an Evil GeniusTic-Tac-Toe BoxingSnake PitSpace DestroyersBomb DiffuserTrapperOiramJava ManMemoryIan Says

Beyond its central premise, the book can be read through the connected lenses of Fiction, Nonfiction. Those themes offer useful points of attention as the characters, ideas, or world develop, especially where the book complicates the expectations of its primary category.

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What the reading experience may hold

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Themes to notice

Fiction · Nonfiction

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Content notes

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Reading experience

Balanced tone · Steady pace

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Who it may suit

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At a glance

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ToneBalanced
LuminousDark

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Spoiler-Free Emotional Arc

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PeakRelative emotional intensity
Programming video games for the evil geniusIan Cinnamon
Powerful4.6/5

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Before you choose

A quick reading snapshot

Edition facts and catalog signals to help you decide whether this book fits what you want to read next.

Reading lengthLength not listed
Publication eraModernFirst published or edition dated 2008
Primary categoryFictionAlso cataloged under Nonfiction
ISBN-13
978-0-0714-9752-7
Language
English
Edition record
OL21885599M
BookenDeX editorial lens

A more thoughtful way into this book

This guide uses the edition details and category signals above to help you choose deliberately. It does not replace the author's work or a full review.

Good to know

Preview the edition to decide how it fits your available reading time.

Begin with its place in Fiction, then notice where the book resists that label.

Try this reading approach

Read for connection, not completion.

Mark one passage that sharpens the book's central concern and one that complicates it. That tension often reveals more than a quick summary.

Three questions to carry with you

  1. What does the central character want, and what do they misunderstand about that desire?
  2. Which detail or relationship changes how you interpret the story?
  3. What feeling or question does the book leave with you after the plot moves on?

Editorial framework by Wesley Bryan, BookenDeX Founder and Editor.