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Cover of The big book of team motivating games
Book details

The big book of team motivating games

spirit-building, problem-solving, and communication games for every group

by Mary Scannell

Published 2010215 pagesISBN 978-0-0716-2962-1

Teamwork can be fun!Games that improve team cooperation,communication, and spiritDid you know that games can:Raise sagging moraleLiven up boring staff meetingsIncrease interaction among staff membersPromote a culture of harmony and cooperationCreate an atmosphere of fun for your team Keeping your team motivated and challenged, especially during tough economic times, can be difficult. But this collection of high-energy, play-anywhere games, from bestselling authors and trainers Ed and Mary Scannell, provides you with all the fun, inspiring material you need to build team spirit, communication, and trust among coworkers-day in and day out.Games Can Be Played In or Out of the OfficeRequiring few or no props, The Big Book of Team-Motivating Games is the latest installment in the successful Big Book series, which has been changing the way teams think for decades-providing hours of fun that fight boredom and burnout, boost performance, soothe tensions, and create a sense of community and trust.

Beyond its central premise, the book can be read through the connected lenses of Self-Help, Nonfiction, Fiction. Those themes offer useful points of attention as the characters, ideas, or world develop, especially where the book complicates the expectations of its primary category.

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Full BookenDeX details

What the reading experience may hold

A fuller profile for choosing with more confidence—not just another copy of the preview.

Themes to notice

Self-Help · Nonfiction · Fiction

Use these as starting points rather than limits; the most memorable books often stretch beyond their catalog labels.

Content notes

No specific content concerns can be confirmed from the available English catalog information. Consult a publisher or reader-supplied guide when detailed warnings matter.

These notes are inferred from available catalog information and may not be complete. Check a publisher or reader-supplied guide if you need comprehensive warnings.

Reading experience

Balanced tone · Urgent pace

Works well for a focused weekend or a few concentrated sittings.

Who it may suit

A good fit if…

Readers who want a thoughtful experience and enjoy noticing the connections beneath a book’s surface story.

At a glance

This book's DNA

A visual estimate based on this edition's categories, description, and length. Select a star to explore the signals.

ToneBalanced
LuminousDark

This signal is descriptive, not a rating. It helps compare the kind of reading experience this edition may offer.

No plot details

Spoiler-Free Emotional Arc

A broad estimate of the book’s emotional rhythm, shown without story events or outcomes.

Spoiler-free
12345
PeakRelative emotional intensity
The big book of team motivating gamesMary Scannell
Powerful4.7/5

This visualization is an interpretive estimate based on catalog description, categories, tone, pace, and content signals. It does not describe specific scenes.

Before you choose

A quick reading snapshot

Edition facts and catalog signals to help you decide whether this book fits what you want to read next.

Reading lengthA shorter read215 pages in this edition
Publication eraModernFirst published or edition dated 2010
Primary categorySelf-HelpAlso cataloged under Nonfiction and Fiction
ISBN-13
978-0-0716-2962-1
Language
English
Edition record
OL24013190M
BookenDeX editorial lens

A more thoughtful way into this book

This guide uses the edition details and category signals above to help you choose deliberately. It does not replace the author's work or a full review.

Good to know

Works well for a focused weekend or a few concentrated sittings.

Begin with its place in Self-Help, then notice where the book resists that label.

Try this reading approach

Read for connection, not completion.

Mark one passage that sharpens the book's central concern and one that complicates it. That tension often reveals more than a quick summary.

Three questions to carry with you

  1. Which ideas feel usable in your actual circumstances—not only persuasive on the page?
  2. Where does the author distinguish evidence, experience, and opinion?
  3. What would a small, humane experiment with one idea look like?

Editorial framework by Wesley Bryan, BookenDeX Founder and Editor.